Work
Flipside VR App
Since 2021 I’ve worked developing the Flipside Studio VR app for avatar performance capture and playback. I helped implementing UI amongst other aspects of tools, avatars, recording and sharing features. Developed in Unity with a creative team spread across Canada.
The app launched on the Meta Quest app store in March 2023 and I had helped to build out a platform for the sharing of user generated content from the app which launched December 2023.
Max Velocity pilot
I worked on setting up 4 short pilot episodes on the co-production from Landslide Entertainment and Arcana Studios. The show uses Unreal engine for rendering and I helped bring animation sequences, characters, and environments in and layout the shots for further polishing.
HTC Vive demos
RCMP Musical Ride
360 VR experience
Sasktel 25
Augmented Reality
RSM Big Bert
Touchscreen experience
Art Projects
Artifacted: farm photogrammetry
I’ve been doing a project over the last year or so exploring photogrammetry of farm buildings with the support of the Sask Arts Board. It’s end goal has been to create a VR project where can be immersed with these artifacts of the prairies. I captured about a dozen building from around Saskatchewan and have some ways to go to bring the full VR experience to life.
In late 2019 I was contacted by the Dunlop Art Gallery to create a Virtual Reality piece for their show “The Art Happens Here: Net Art’s Archival Poetics“ curated by Rhizome. I thought it would be interesting to take a few of the buildings and convert them into more of an art gallery showcase of the some of the models that I ended up creating. I was inspired by Morehshin Allahyari’s work ”MATERIAL SPECULATION: ISIS“ as inspiration for my project (which is part of the curated show).
Regina Folk Fest 50th
VR experience
“Structural Light
”
project mapping
“WHERE ARE YOU?
THERE YOU ARE!”
installation